Future Plans

I keep forgetting to update this blog. After the 2017 Launchpad announcement, this project did not get selected for the scholarship. Part of me was sad it didn’t win, but part of me also felt glad since I was not sure which direction I was heading with this. Sometimes I felt like the only person… Read More »

Project Revisit

Today marked the first day I revisited Enliven VR since the Launchpad program submission. The main reason was I wanted to upgrade to the latest Unity 2017.1.1 version, but I had been hesitating for a while, in fear of things breaking. I also wanted to downgrade Oculus Utilities SDK from 1.16.0-beta down to 1.15.0 stable… Read More »

Week 11 Update

Every year Penny Arcade Expo (PAX) has always been a big industry event here in Seattle, so I know I would not have much time to work on developing Enliven VR much. On Sunday night, after I posted the previous blog, I started to learn the submission process to put the latest build onto Oculus… Read More »

Week 10 Update

This past week has been very productive. I have created and placed more objects in the scene for more interaction, such as a musical keyboard that plays short sound clip as player look at it and some animated butterflies. For static objects, I created an oriental lantern for both hanging lights and standing light by… Read More »

Week 9 Update

This week was a bit like a roller coaster for me. There were tons of progress done, a lot of design changes, but there were also tons of crashes, weird unexplained issues, and also that big Unity emergency patch. I lost track of how many builds I had to deploy to the phone each day… Read More »

Week 8 Update

This week was one of those time when I lost track of days and suddenly it was the end of the week. If it wasn’t for persistent calendar notifications, I would totally missed the office hour on Friday too. Thank you, technology! I spent two days resting to recover from the conferences and game jam.… Read More »

Week 7 Update

This week I did not have any time to work on my own project due to conferences and local game jam.  There was DevGAMM on Monday, Casual Connect on Tuesday til Thursday, Seattle Indies game jam on Friday til Sunday. In fact, I’m writing this from the game jam, now that I have some free… Read More »

Week 6 Update

I started this week by tinkering pet swapping module, by creating 3 different points in space related to user position (sitting, reclining or laying down flat), placed planes to represent the pets, and wrote scripts to instantiate and destroy objects at run time based on preference. I was a bit worried about performance at this… Read More »

Week 5 Update

My anxiety problem continued from last week, and I figured it came from a really dense scheduling. I took a few step back, looked at current schedule and milestone, and started rearranging priorities to be more reasonable. It is great to have goals, but it’s an issue if we break down before reaching that goal.… Read More »