Monthly Archives: August 2017

Week 10 Update

This past week has been very productive. I have created and placed more objects in the scene for more interaction, such as a musical keyboard that plays short sound clip as player look at it and some animated butterflies. For static objects, I created an oriental lantern for both hanging lights and standing light by… Read More »

Week 9 Update

This week was a bit like a roller coaster for me. There were tons of progress done, a lot of design changes, but there were also tons of crashes, weird unexplained issues, and also that big Unity emergency patch. I lost track of how many builds I had to deploy to the phone each day… Read More »

Week 8 Update

This week was one of those time when I lost track of days and suddenly it was the end of the week. If it wasn’t for persistent calendar notifications, I would totally missed the office hour on Friday too. Thank you, technology! I spent two days resting to recover from the conferences and game jam.… Read More »

Week 7 Update

This week I did not have any time to work on my own project due to conferences and local game jam.  There was DevGAMM on Monday, Casual Connect on Tuesday til Thursday, Seattle Indies game jam on Friday til Sunday. In fact, I’m writing this from the game jam, now that I have some free… Read More »