Category Archives: wip

Project Revisit

Today marked the first day I revisited Enliven VR since the Launchpad program submission. The main reason was I wanted to upgrade to the latest Unity 2017.1.1 version, but I had been hesitating for a while, in fear of things breaking. I also wanted to downgrade Oculus Utilities SDK from 1.16.0-beta down to 1.15.0 stable… Read More »

Week 10 Update

This past week has been very productive. I have created and placed more objects in the scene for more interaction, such as a musical keyboard that plays short sound clip as player look at it and some animated butterflies. For static objects, I created an oriental lantern for both hanging lights and standing light by… Read More »

Week 9 Update

This week was a bit like a roller coaster for me. There were tons of progress done, a lot of design changes, but there were also tons of crashes, weird unexplained issues, and also that big Unity emergency patch. I lost track of how many builds I had to deploy to the phone each day… Read More »

Week 8 Update

This week was one of those time when I lost track of days and suddenly it was the end of the week. If it wasn’t for persistent calendar notifications, I would totally missed the office hour on Friday too. Thank you, technology! I spent two days resting to recover from the conferences and game jam.… Read More »

Week 6 Update

I started this week by tinkering pet swapping module, by creating 3 different points in space related to user position (sitting, reclining or laying down flat), placed planes to represent the pets, and wrote scripts to instantiate and destroy objects at run time based on preference. I was a bit worried about performance at this… Read More »

Week 5 Update

My anxiety problem continued from last week, and I figured it came from a really dense scheduling. I took a few step back, looked at current schedule and milestone, and started rearranging priorities to be more reasonable. It is great to have goals, but it’s an issue if we break down before reaching that goal.… Read More »

Week 4 Update

This week I started the production phase of this project by creating a series of different levels to mimic the flow of the experience, starting from Main Menu up to lobby selection. I spent some time watching Unity live stream tutorial video for how to create, save and load persistent data, since I will need… Read More »

Week 3 Update

I did a few more testing for user view range early in the week to continue gathering more data. Then based on these data, I created white box level design of the bedroom, using Unity basic 3D geometry. In the beginning, I used real world measurement for the bed and the room size, but somehow… Read More »

Week 2 Update

Programming: Earlier this week, I managed to figure out several scripts for gaze-click interactions, such as to change scene, hide/show objects and turn animation on and off. This is a big victory for me, since this interaction is the main mechanics for my project. Now the fun part begins! Below is a capture from Unity,… Read More »